
Work Samples

Weapon
Balancing Sheet
Project: Purrfect Catch
Timeframe: Summer Semester 25
Every weapon had a target score depending on the category of the weapon. All stats were multiplied depending on how important they were for the feel of the weapon, before adding everything together. Some weapons broke this balancing formula because game feel felt off while using them.

Taiga Sprint
Project: Goblin & Sons
Timeframe: Summer Semester 26
Example of how I structure our weekly sprints in Taiga. On our project days we have a short stand-up meeting quickly giving updates about our tasks. If there are problems I sit down with them & their lead to figure out a solution.

Retrogame Movement
Project: H.A.G.
Timeframe: Winter Semester 25
Movement for a retrogame character walking on a fake grid controlled by a Joystick in VR. The player grabs an invisible cube to move around which gets compare to it's original position to check in which direction the joystick is being tiltet and moving the character on screen accordingly
